Grim Fate is a side-scrolling action-adventure game that was developed in Game Wizard. A group of Student from the Art Institute of California studying Game Art and Design. The Project was Developed in the process of 3 quarters which totaled 9 months of production. My role in this project was Character Art, Rigging, Animation, Environment Art, and Concept Art. Through the process I took personal responsibility of the look and feel of the game. Creating a new genuine style of art that attempted to give this game a unique and fresh look. Thanks to the Collaboration with Josh Green, Andrew Leslie, Devin Curry, David Ponce, Antonio Sanchez, and Especially Jaime Johnson who help this project keep on track, and pushed the game to completion.